Arcanum Side Trek
At some unknown point in time Ahava, Ka’da and Craig are hanging out in the offices of their adventuring company on the 3rd floor of the guildhouse when they hear a knock on the door.
A half dwarf/mul named Ban-Thul greets Ahava at the door and requests that they help him take in his friend Jacob, a githzerai monk. It appears that Jacob is a relative of a friend of his who has recently come to Tanar to seek his fortune. Ban-Thul is a sort of agent who organizes prospective members and also jobs for adventuring companies. However, Ban-Thul is currently preoccupied with an important matter out of the city and will not be able to help his friend. He has heard from Rakhan that this group of adventurers is very capable and will be able to take in Jacob. He offers information that a commotion is happening at the Arcanum in exchange for their help in taking in Jacob.
After a round of introductions, the group head down to the mess hall with Jacob in tow where they proceed to get pleasantly drunk at lunchtime. Before that, Jacob is shown around the guildhouse and is curious about the upper floors which are closed off due to containing magical rooms and items. Jacob is a skilled monk who has left the Silent Order due to his talkativeness, and proceeds to delight everyone with his acrobatic skill and ability to leap long distances from a standing position.
Finally, the group decide to leave the guildhouse in search of some adventure. Ka’da decides to stop by a seedy watering hole called the Rat’s Tail while the other three head over to University Row and the Arcanum. At the Arcanum, the group is barred from entering by a pair of dwarf doormen, which is unusual and there does seem to be a commotion somewhere on the grounds. Craig circles the tall walls and determines that the source of the commotion is somewhere on the eastern grounds of the Arcanum. Ka’da on the other hand manages to trade a single gold piece for a mysterious bottle from the half-orc barman at the Rat’s Tail but fails to obtain any other news. He makes his way to join the others at the Arcanum and manages to convince the dwarves that they were sent by the Adventurer’s Guild to deal with whatever was happening at the request of an Arcanum professor.
The doorman enters to confirm the story, but can not. However, an Arcanum member is on his way and wants to meet the group so they enter. Inside, they meet Seras, an eladrin arcanist who appears injured and has scorch marks on his clothes. He seems relieved that the party are offering to help and sends a dragonfly messenger to the Adventurer’s Guild to request further assistance if possible. He leads the group to the eastern lawns where an attempt to conduct stable teleportation has gone awry. The recent magical fluctuations had caused teleportation in particular to be problematic. They arrive at the courtyard of the Voyager Sanctum to find a strange rift floating in the air. Creatures are pouring out of the rent in the air, and other arcanists are trying to hold them off and clear a way to the rift so some of the senior arcanists can attempt to close it. The smoldering carcass of a vicious looking wurm lies in front of the rift were a large number of juvenile killik are feasting on it.
At Seras’ request, the party aids the mages by dispatching the killik while they try to get in position and start a ritual that could seal the rift. Their efforts go extremely well at first, with Jacob’s lightning quick punches and kicks and Ahava’s spinning blade downing several killik at one go. Ka’da and Craig opt to dispatch the killik from afar. However, soon even more killik pour through the rift along with larger adult sized killik. Ka’da succumbs to wounds from claw slashes and poison from the adult killik’s fangs and falls unconscious. As the arcanists start their ritual to seal the rift, it shifts and a pulsing red light starts emanating from it. Two flame hounds and a large magmaspike elemental burst forth from the rift and start attacking the mages trying to seal it. At this point, Jacob is also seriously injured and falls unconscious. Ahava manages to administer aid to Jacob to heal him and later also feeds Ka’da a healing potion to revive him. As the magmaspike elemental moves closer to him, Craig pushes a statue onto it which manages to damage and slow it down.
Ahava once again attempts to teleport during the battle and finds himself in a field of burning ground and flame trees populated with all manner of fire elementals. Luckily, he can see a strange rift in the air through which the familiar sight of the Arcanum courtyard can be seen. He rushes through the rift and reappears in the courtyard, but not before suffering burns to his feet and legs. He urges the mages to complete the sealing of the rift as even more elementals have been attracted to it and may emerge from it soon. Two of the mages simultaneously inscribe hasty seals on Ahava, and when Ahava teleports again he manages to do so without incident. This seems to surprise the mages and they redouble their efforts to seal the rift.
The party continue to attack the elementals and push more heavy statues onto the magmaspike elemental which slows and dazes it. Finally, the magma elemental is buried under rubble from the statues and as the party destroys its core it roars loudly before disintegrating into a pile of ash. Also, as Ka’da and Craig face the two flame hounds, they each manage to slice clean through the flame and destroy the hounds. The mages also manage to seal the rift once the threats from the elementals are dealt with, and thank the party for aiding them and preventing further incursions from the rift. It appears some other creatures have made their way to other parts of the Arcanum, but the other mages are able to deal with them accordingly. In the end, only one apprentice was killed and a handful of mages were seriously injured. The party are treated at the infirmary where they also manage to obtain some healing potions from the Arcanum’s stores. The arcanists at the Voyager Sanctum courtyard thank the party profusely and one of them, an enchanter, offers to enchant an item for each of them.